Nearly 1000 years ago, two brothers squabbled over their father’s legacy, a lucrative and pleasant trading town. The Scourge approached and the brothers procured magical protections to keep those loyal to themselves safe – and the town was sundered in twain. Hundreds of years pass and the remnant of one …
They say there have been eight worlds before ours. This is the Ninth World. The people of the prior worlds are gone – scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, …
The most honourable of Clans, Crane and Lion are close to open warfare. With a country in crisis, the Magistrates worry a return to Clan War is only a matter of time. While the movers and shakers of Rokugani society attempt to control the situation, five Yoriki are sent to …
Winter nights are long and cold. Stange things are happening at the Facility. Stranger things than normal. For a small group of children, the safety of all they hold dear is in their tiny hands.
The best part of a century after three Legions were lost in the Teutoburg Forest, the Germanic tribes beyond the Rhine are restless once more, and this time Rome will be prepared. Before sending his Legions beyond the river, the commander of an imminent punitive raid has sent some of …
In the blistering heat of the Australian wasteland, one warlord is sweeping all before him and burning anything he doesn’t consume. Nothing on earth can stop him. Fortunately, something in near orbit can. A desperate band of survivors must find their way through the Forbidden Zone and hack into Uplink …
Life is short and “interesting” for Delta Green agents. The thankless task of protecting humanity from nameless horrors whatever the cost – whatever the cost – is not something one does for reward or fame or with any chance of winning. But when it comes right down to it, when …
The Sultan is at his wit’s end at the loss of his daughter. Disappeared in the night, some say stolen by a Djinn! Everyone knows one of his wives, yes THAT one, the one who escaped the harem is a sorceress and no doubt captured the poor girl to punish …
In the Mirkwood is a tower. A long-abandoned tower, and no one goes there any more, let alone lives there. But now it is said that a light it seen there. A red, angry light. Like a baleful eye. And the air smells of ash and sulphur. Some say these …
Wyldside is the nearest thing to civilisation you brainers have ever known. Its a villanous hive of scum and villany – meaning its the safest place for miles around. You’ve got your own gang together and hideout, but need to go into Wyldside every now and then to trade – …