• Explore the Chronicles
  • – Seven Hills
  • – North Star
  • – Furnace
  • – Revelation
  • Random Game from the Vaults
Chronicle of Games
Offerings at Tabletop Roleplaying Conventions
Seven Hills: Punk4 April 2020
On all weekend at The Garrison, Sheffield. More info at 7hills.org.uk.
 

Menu

Skip to content
  • Explore the Chronicles
  • – Seven Hills
  • – North Star
  • – Furnace
  • – Revelation
  • Random Game from the Vaults
Powered by Verbosa & WordPress.

Convention: Slot 4

Sunday Morning. From 10:00 to 13:00.

Exterminate! Exterminate!

Slot 4, Furnace 2009 Armoury 1 Traveller Nathan Baron

A Judge Dredd scenario for Traveller. Someone in Sector Thirteen is murdering anyone who has the same name as any of the actors or actresses, who played the Time Lord or his companions, from the classic vid-show Doctor Who. The only clues are small metal figurines monsters and characters from …

Continue reading

Grey Skies, Bloody Smiles

Slot 4, Furnace 2009 Armoury 2 SLA Industries Matt Hyde

BLUEPRINT NEWS Colour code: Grey SCL Requirement:9 Contact Department of: Re-education Training Packages: ANY (see below) Operatives required to act as increased security for the transfer of prisoner D-NOTICE from Mort Central Spaceport to a secure facility ‘Zero’ penal colony. Operatives should note that the prisoner is not to be …

Continue reading

Memories and Madness

Slot 4, Furnace 2009 Jailhouse Table 1 Memories and Madness Andrew Kenrick

The immortal elves of the Eternal Court are masters of the world, enslaving the lesser races so that their most precious possessions – their memories – can be harvested for the pleasure of the decadent elven lords. The greatest fear amongst the immortal elves is madness; the greatest taboo is …

Continue reading

On a Dead Man’s Chest

Slot 4, Furnace 2009 Dungeon 1 50 Fathoms Fergus Hadley

A more rotten-lucked crew of ne’er-do-wells never sailed the seas of Caribdus. Losing your first quarry in a sudden squall off Perck, harried by British frigate for half a week then a Spaniard galleon for half a week more, pulling in to the Whip Islands to collect water only for …

Continue reading

The Sinking of the Black Crow

Slot 4, Furnace 2009 Dungeon 2 Mouse Guard Indy Pete

Autumn, 1152. A torrential storm threatens soon to smash into the busy heart of Port Sumac. Speeding just ahead of the angry clouds is the Black Crow, that famous galleon just returning from trading in the fabled Orient, its wooden belly groaning with winter supplies and other treasures. Alas! Just …

Continue reading

Vigil in a Wilderness of Mirrors

Slot 4, Furnace 2009 Jailhouse Cell 1 Wilderness of Mirrors Dom Mooney

You are all elite Government spooks and have been assigned an important mission to resolve. Each of you has a specialism, be it as a killer, a technical specialist, a negotiator or something more. This may be vital in succeeding at the mission.

Continue reading

Trouble in New York

Slot 4, Furnace 2009 Dungeon 3 Savage Worlds Neil Shaw

Another day, another crime in the Big Apple and the cities defenders come to the rescue. However what at first seems like a simple crime quickly becomes something far more dangerous.

Continue reading

Camp Horrors

Slot 4, Furnace 2009 Jailhouse Cell 2 Monsters and Other Childish Things Elaine McCourt

It’s Summer Camp! Fun and adventure for everyone – at least, usually. There’s something strange going on at this particular camp. The activity co-ordinators all smile a little bit too much. The food tastes funny. And you could have sworn you saw something with too many tentacles in the lake. …

Continue reading

Kitchen Sink Drama

Slot 4, Furnace 2009 Jailhouse Cell 4 Hot War Scott Dorward

It’s 1963, one year after the bombs fell and the nightmares were unleashed. While the Special Situations Group fight to protect London from monsters, anarchists and spies, millions of ordinary people are busy trying to rebuild the city and their lives. This is the story of one such family, trying …

Continue reading

The Riot of Red Plank

Slot 4, Furnace 2009 Jailhouse Cell 3 Call of Cthulhu Phredd Groves

In the remote forests of northernmost Michigan by the shores of Lake Superior, copper miners toil in the bones of the Earth. It is difficult, dirty and dangerous work. Players in this scenario will find themselves working the Hecate mine in Red Plank, Michigan in 1904. What they encounter a …

Continue reading

Curse of the Yellow Sign: Digging for a Dead God

Slot 4, Furnace 2009 Jailhouse Table 3 Call of Cthulhu Jez Gray

In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible. And they are about to suffer the consequences. This is one of those Call of Cthulhu scenarios where it’s highly likely that everybody is going to die. Oh, …

Continue reading