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Game System: 13th Age

The Beard of Lhankor Mhy

Seven Hills 2018, Slot 4 Jailhouse Table 1 13th Age Guy Milner

You are hairy, free-spirited Orlanthi tribesmen, spending your time patrolling the areas around the Silverwind tribal lands and defending them from the Chaos creatures that venture forth from Snakepipe Hollow – the last frontier against the vile Chaos beasts. As youngsters in the tribe, you are afforded little respect at …

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The Beard of Lhankhor Mhy

Furnace 2016, Slot 5 Jailhouse Cell 3 13th Age Guy Milner

A 13th age in Glorantha adventure for 5 players. A half-mask of incredible power. A plateau crawling with chaos creatures. The largest broo tribe ever seen by Orlanthi eyes. And a secret that just might lead to the Silverwind clan returning to favour among the tribes. 13th age is the …

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The Village of Holmlett

Seven Hills 2016, Slot 5 Jailhouse Cell 1 13th Age Guy Milner
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The Horn of Snakepipe Hollow

Furnace 2015, Slot 5 Jailhouse Cell 1 13th Age Guy Milner

According to a minor Orlanthi myth, a human warrior once sounded a magical horn to rally the forces of order against an incursion of Chaos creatures from Snakepipe Hollow. The myth is typically easy to replicate, with no combat necessary. Unfortunately, the last quester who walked the myth was turned …

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The Steel Colossus

Slot 1, Seven Hills 2015 Jailhouse Cell 2 13th Age Guy Milner

Something stirs in the depths of the Red Wastes, which must surely account for the high levels of goblin activity around the borders. The rangers you camped with last night told tales of a colossus taller than a building, shining like the brightest sword in the desert wastes… the goblin …

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Island of the Lich

Slot 2, Furnace 2014 Jailhouse Cell 2 13th Age Guy Milner

Your band of adventurers sits aboard the Messenger – a tight, fleet-sailed caravel making the uneventful run from Concord to Shadow Port. Easy money, escorting a cargo across the Midland Sea – you’ll have more problems from the pirates and thieves in Shadow Port than you will from these calm, …

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Trouble at Camp Bastion

Slot 2, Furnace 2013 Jailhouse Table 2 13th Age Andrew Watson

The fortress of Bastion is at the farthest edge of the Empire and sits as the first line of defence against the ravaging hordes of the wastelands beyond. As such it is a focus of attention from all of the movers and shakers of the Empire and beyond although they …

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The Seal

Slot 1, Furnace 2012 Armoury 2 13th Age Pete Griffith

As agents of the Icons of the 13th Age a simple goal – deliver a seal of office to a newly formed town – can become fraught with danger and intrigue. Someone wants to interfere, but who? Bring ideas for ‘one unique thing’ about your character and try out the …

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