You are hairy, free-spirited Orlanthi tribesmen, spending your time patrolling the areas around the Silverwind tribal lands and defending them from the Chaos creatures that venture forth from Snakepipe Hollow – the last frontier against the vile Chaos beasts. As youngsters in the tribe, you are afforded little respect at …
A 13th age in Glorantha adventure for 5 players. A half-mask of incredible power. A plateau crawling with chaos creatures. The largest broo tribe ever seen by Orlanthi eyes. And a secret that just might lead to the Silverwind clan returning to favour among the tribes. 13th age is the …
According to a minor Orlanthi myth, a human warrior once sounded a magical horn to rally the forces of order against an incursion of Chaos creatures from Snakepipe Hollow. The myth is typically easy to replicate, with no combat necessary. Unfortunately, the last quester who walked the myth was turned …
Something stirs in the depths of the Red Wastes, which must surely account for the high levels of goblin activity around the borders. The rangers you camped with last night told tales of a colossus taller than a building, shining like the brightest sword in the desert wastes… the goblin …
Your band of adventurers sits aboard the Messenger – a tight, fleet-sailed caravel making the uneventful run from Concord to Shadow Port. Easy money, escorting a cargo across the Midland Sea – you’ll have more problems from the pirates and thieves in Shadow Port than you will from these calm, …
The fortress of Bastion is at the farthest edge of the Empire and sits as the first line of defence against the ravaging hordes of the wastelands beyond. As such it is a focus of attention from all of the movers and shakers of the Empire and beyond although they …
As agents of the Icons of the 13th Age a simple goal – deliver a seal of office to a newly formed town – can become fraught with danger and intrigue. Someone wants to interfere, but who? Bring ideas for ‘one unique thing’ about your character and try out the …