Your crew is caught up in a perilous (and possibly profitable) situation in the Crow’s Foot district.
This session is an introduction to Blades in the Dark RPG. The session runs through character generation, selecting your crew, performing a score and the after effects of your exploits. Everything you need to understand what it’s like being a member of the criminal underworld in the Dickensian, steampunk world of Duskwall.
Note: this session is a repeat of the session on Saturday morning, and not the second of a 2-part game.
It’s a simple job, boost some cargo from the mining vessel Iago. Your contact was cagey about just what would be in the sealed lead crates but a job is a job and money has been tight. You owe plenty of people and this score will get you out free …
Your crew is caught up in a perilous (and possibly profitable) situation in the Crow’s Foot district.
This session is an introduction to Blades in the Dark RPG. The session runs through character generation, selecting your crew, performing a score and the after effects of your exploits. Everything you need to understand what it’s like being a member of the criminal underworld in the Dickensian, steampunk world of Duskwall.
Note: this session is repeated on Sunday morning, and not the first of a 2-part game.
You are part of a crew or ne’er-do-wells in Duskwall a city of the Empire. Can you take your place among the top rank of thieves, cutpurses or assassins or fall by the wayside ending your lives scrabbling in the gutter for scraps?
Sigil, City of Doors. Doors to everywhere in the multiverse. Sigil, a city where religions, celestials, fiends, and philosophical factions all fight for power and belief. In the middle of it all is you and your crew. These struggles need people willing to take on the dirty work, and that’s …