A Tale of Two Kaers

Nearly 1000 years ago, two brothers squabbled over their father’s legacy, a lucrative and pleasant trading town. The Scourge approached and the brothers procured magical protections to keep those loyal to themselves safe – and the town was sundered in twain.

Hundreds of years pass and the remnant of one underground kaer have surfaced into a changed world and renewed lives once lived by ancient ancestors – the other kaer is still sealed behind it’s magical protections.

Enter our heroic band of Name-givers, in search of legend, forgotten treasures and to be champions of the survivors of the Scourge. What part will you play in Barsaive’s future?

Tags: Crunchy 90s system, proactive players wanted, D&D done right, Heroes vs Horrors, God’s Own Game


Scenario Notes

System: Earthdawn
Genre: Fantasy, Horror
Setting:
References:
Tags: heroic

Gamer Info

Game Hosts (1): Gary Bowerbank,
Players: 3-5

Gameplay Notes

Maturity Rating: All Ages
Content Advisory: no content warning
Gameplay: player-driven
Character Generation: Pre-generated characters – ready to play.

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