A more rotten-lucked crew of ne’er-do-wells never sailed the seas of Caribdus. Losing your first quarry in a sudden squall off Perck, harried by British frigate for half a week then a Spaniard galleon for half a week more, pulling in to the Whip Islands to collect water only for the cap’n and his landing party to never return, damned fishmen climbing aboard in the dead of night and dragging off a dozen sleeping men, driven back from the next merchantman you tried to board after it proved to be transporting British redcoats to a new colony in Torath Ka… you could scarce believe your luck might get any worse.
But that was before the water soured and a fire in the galley spoiled the last barrel of biscuit. And before the fighting started. And the killing.
Now even the grog has run out and the remaining crew is becoming dangerously sober.
But what’s this? With barely enough crew left alive to handle your ship, could the gods be smiling upon you once more? On the horizon lies a listing schooner, a jolly roger hanging limp from the main mast and not a man to be seen on board.
Well, it’s not men you’re after. Mayhaps they have a barrel of fresh water you could scavenge… And on closer inspection, the ship is lying markedly heavy in the water so there must be something down in that there hold. Might even be there’s a chest or two of treasure down there with which to buy rum enough to drown your shame back in Brigandy Bay.
A 50 Fathoms (Savage Worlds) game of piratical misadventure for 4-6 players. Bonus bennies for swashbuckling, silly accents and outrageous stereotyping!