So the last job you did for the CRIME SYNDICATE hit a few ‘snags’ and didn’t go so well. First you managed to steal a ship with one careful owner; the IMPERIAL SECURITY BUREAU. Next you upset some ‘criminals’ that turned out to be REBEL ALLIANCE. Then you desecrated the …
Lured by its exotic gems, the space trader Solar Queen lands on the little-known planet of Sargol, only to find the ruthless Inter-Solar Company there ahead of them. Adapting quickly to the culture of Sargol’s feline inhabitants, the crew of the Queen beat out their rivals and successfully make a …
Crane Clan have proffered an official petition to the Emerald Champion, it seems Nezumi – Rat People have invaded their lands in the north and the most precious of clans cannot abide their presence in an otherwise pristine fief. They would not be so gauche as to blame the Scorpion …
The year is 490 by the common reckoning and the rocky headland of Duntagell in the Kingdom of Kernow stands defiant against the darkness all around. King March ap Cador maintains the independence of his kindgom with the wealth provided by tin, the ruggedness of the environment, and the protection …
The City of Ostergard sits high in the mountains at the very edge of the Empire. A recent gold rush has brought an enormous number of adventurers, thieves and prospectors to the area. Winter is closing in, the passes are blocked and food is running out. Things are looking bleak …
Play through the life of the workers and clientele at a generic ‘tavern’. GMLess, story telling, minimal system. This is a game written by Joanna and Graham Walmsley which sees you telling stories by looking at the snippets of other peoples lives.
Terra Nova is one of the lost colonies of a retracting Earth many centuries ago. In the recent ‘War of the Alliance’, Terra Nova resisted the returning aggressor Earth and their Colonial Expeditionary Force. That war was won, but the North and South factions that fought togetehr to preserve freedom …
Inspired by collaborative tabletop games, and brainstormed character creation methods. you might want to label it as Jeepform but that could be a bit of a leap of faith. In a Noir setting, with every stereotype I can squeeze in you will create characters in a structured manner and then …
A rusty/Terran/alien/ancient/unreliable/cutting-edge (delete as appropriate) space station in deep space/orbiting a dead world/guarding an alien planet (delete as appropriate). You’re a team of Earthers/natives/aliens/robots (delete as appropriate) charged with handing it over/taking it over/scuttling it/repairing it (delete as appropriate). But as ancient forces/political factions/hostile aliens (delete as appropriate) unexpectedly come …
It’s the year 2100. You are the crew of the Interesting Times, a cargo vessel based in the asteroid belt, a vast no-man’s land with bases of many different nations and corporations. In your latest job, the British Royal Space Navy wants you to poke your nose into a corporate …
Lockhaven burns. Gwendolyn, leader of the Mouse Guard, rots in a weasel prison. Across the territories, weasels run wild, and the only cities that remain safe have taken to extreme measures to protect the mice within their walls. Treachery and greed have finally upset the tightrope-balance of the mouse civilization, …
Josiah Goodleigh was an industrialist and philanthropist, who tragically died recently. He left behind a daughter, Emily, who is the sole heir to his sizeable fortune. Unfortunately, the legacy is not without its troubles. The patents to the two inventions which formed the basis of Josiah’s fortunes are being challenged …