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Seven Hills: Punk4 April 2020
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Archives: Games

The Magical Painter

Slot 1, Furnace 2010 Jailhouse Table 2 Monkey Newt Newport

The Queen of the Western Heaven’s favourite mortal Painter has gone missing. Nobody seems to care or know where he has gone. The Queen arrives at the Ministry of Thunder to demand its agents recover him. The Ministry says “you say jump, we say how high” and assigns its best …

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The Riot of Redplank

Slot 5, Furnace 2010 Armoury 2 Call of Cthulhu Phredd Groves

At the beginning of the 20th century in the remote forests of northernmost Michigan; copper miners toiled in the bones of the Earth by the shores of Lake Superior. It was difficult, dirty and dangerous work. Players in this scenario will find themselves working the Hecate mine in Red Plank, …

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Operation Wolverine

Slot 4, Furnace 2010 Jailhouse Table 2 Wordplay Newt Newport

New Shanghi 2223 AD. So there you are lazing away surfing the Data Sphere, when up pops the alert on the old inbox. Tony Deals wants some ‘punks for a private client wanting to front the cash for a hush-hush no questions asked job and you and your posse happen …

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Bitter Harvest

Slot 1, Furnace 2010 Jailhouse Cell 2 Exalted Simon Beaver

A bumper harvest at the village of Husan seems like good news, if strange given the famine that has struck the surrounding villages. But as a wandering circle of Solar heroes discovers, there is more to the village’s good fortune than the benevolence of their new god. In the fields …

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Parlainth, the Forgotten City

Slot 5, Furnace 2010 Jailhouse Cell 1 Savage Worlds Gary Bowerbank

Once the provincial capital of Barsaive and centre of Theran authority for the land, the Forgotten City of Parlainth now stands in ruins, a monument to an empire’s folly and a last refuge of the Horrors. To intrepid explorers who prowl through the remains, Parlainth is a puzzle, one with …

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Prague 1771

Slot 3, Furnace 2010 Jailhouse Table 3 Call of Cthulhu Glyn White

The trail of the conspiracy has led your group to Bohemia, deep in the Hapsburg Empire, where a fleeing sorcerer hopes to hide from the destruction you have visited on his allies. Only this time you are far from home, far from help, in a strange ghost-ridden foreign city where …

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Chickens

Slot 3, Furnace 2010 Armoury 2 Unknown Armies Mick Reddick

It was supposed to be a quiet night, the weather forecast was good and the full moon made walking between the buildings as good as it ever was. Then the old man came across the parking lot, and everything went weird. A group of everyday security guards who look after …

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To End All Wars

Slot 3, Furnace 2010 Jailhouse Cell 4 Spirit of the Century Pete Atkinson

When a friend says he has important information he wants to discuss, you know it’s the start of something big! Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a day’s work for heroes who want To End All …

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Capes!

Slot 1, Furnace 2010 Dungeon 2 Capes Phredd Groves

Tony Lower-Basch’s GM-less superhero system. What do want, and how much are you willing to sacrifice for it?

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XVIIth Legion

Slot 5, Furnace 2010 Jailhouse Table 3 XVIIth Legion Andrew Kenrick

In AD9, three legions from Rome crossed the Rhine into Outer Germany to put down an uprising. None returned. One year later, the Emperor Augustus dispatched a handful of legionaries to recover the standards of the lost legions. This is the story of those legionaries. A game of horror, depravity …

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In the Company of Wolves

Slot 5, Furnace 2010 Jailhouse Cell 4 Duty & Honour Pete Atkinson

In the bitter winter of 1809 the French are winning the war in Spain and the British army, under Sir John Moore, is retreating towards Corunna with Napoleon’s forces in close pursuit. Having failed in an attempt to destroy three enormous French cannon, the 7th Company of the 2nd Wessex …

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Reunion

Slot 2, Furnace 2010 Dungeon 3 River of Heaven John Ossoway

Quickened in the manufactories of Tel-Haddad, the Cape Verde is the newest addition to the interstellar trading fleet of House Harper-Yung. At just over four light-hours out of Alpha Centauri B, its stellar-tap drive should be steadily accelerating the ship out of the system on its eight-year long journey towards …

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