Shadow Play (Cybercrash Part 2)

Manchester 1984, five minutes into the future.

SafeCorp NW regional HeadQuarters, briefing room 101.

“OK team, get your guns and vests ready, and head out to the roof and jump in the Spinner.

“We’ve got a hot lead that the IRA gang who were responsible for last year’s bombing of the Arndale Centre are back in town, and in one of the pubs run by the Salford Boys. We’ve got a limited time-window to catch these bastards. They are currently being held down in a firefight by civilians on our payroll. The Head of Greater Manchester Police has agreed with the boss, that there will be a ‘Delayed Police Response’, but the same can not be said of MI5 if they are aware of the situation.

“I need not remind you that these men are on SafeCorp’s most wanted list and their apprehension ALIVE will help our legal department dismiss the case brought by the victims of the bombing against SafeCorp that is currently going through the courts. I’m sure management will be reward anyone involved with a large cash bonus”


Part 2 of Cybercrash, a Fate-based retro-Cyberpunk game set in an alternative 1984 Manchester. This game continues the adventures of the Cyber Veterans Response Team, and from its explosive start explores the deep dark secrets of the origins of cyberware within this alternative reality.

No need to have played part 1 to join this game.


Scenario Notes

System: –Cybercrash
Genre: –Cyberpunk, –Alternate History
Setting: Manchester
References:
Tags: dark,satire

Gamer Info

Game Hosts (1): Newt Newport,
Players: 3-4

Gameplay Notes

Maturity Rating: 13+
Content Advisory: no content warning
Gameplay:
Character Generation: Pre-generated characters – ready to play.

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