It’s a simple job, boost some cargo from the mining vessel Iago. Your contact was cagey about just what would be in the sealed lead crates but a job is a job and money has been tight. You owe plenty of people and this score will get you out free and clear, maybe enough to set up your own place in the upper levels where people can still feel acual sunlight on their skin and breathe air which hasn’t been recycled a dozen times. What could possibly go wrong?
The game will be run using the Blades in the Dark system where you play a group of gang members in a steampunk tech, magically sealed city, dependant on material brought in from outside. Humanity survives in a post apoocalyptic wasteland, a few cities still shining beacons of civilisation, trade and cultute. Not that you see most of that as the thieves, vagabonds and scoundrels who eek out a living in the sllums and back alleys of the lower levels.
No prior knowledge is required and you will pick playbooks at the table.
Scenario Notes
System: Blades in the Dark
Genre: – Steampunk, – Post-Apocalypse
Setting: Post-Apocalypse
References:
Tags: cooperative
Gamer Info
Game Hosts (1): Andrew Watson,
Players: 3-4
Gameplay Notes
Maturity Rating: 18+
Content Advisory: sensitive themes
Gameplay: player-driven
Character Generation: Generate characters in the session.