The Iron Chancellor

Sometime in the 1870’s, the widowed Queen Victoria reigns over the expanding British Empire – which is a powerhouse of civilization and technological innovation. On the streets of London steam-powered carriages – “trackless trains” – share the street with Hansom Cabs and horse-drawn omnibuses. The air is filled with airships plying to and from the dizzying towers to which they tether – rarely coming to Earth.

The Franco-Prussian war is over. The Prussian Chancellor – Otto von Bismarck – has brought his cunning plan to a conclusion – unifying Germany and annexing large parts of France. Is he now casting his covetous eye across the channel?

When your roguish adventurer finds themselves on the wrong side of the law, you can’t help but hope it’s something to do with larger events, rather than just a shady past that’s finally caught up.

But there’s no way you’d guess just how far you’ll have to go, what dark villainies you’ll have to face and just what you have to do to discover the secret of The Iron Chancellor. Time to charge up
your Steam Rifle and thwart Johnny Foreigner again.

THE CODE OF STEAM AND STEEL is my brand new Super-lite Role-Playing Game of Steampunk and Scientific Romance – powered by pretty much the same rules as THE COMICS CODE and THE CODE OF THE SPACELANES. this is a stand alone scenario but can be played as
a sequel to Saturday’s The Steel of the Gods adventure if anyone fancies bringing back the same character. High Adventure and Uproarious Fun guaranteed.

Tags: Steampunk, victoriana, high adventure, airships, steam rifles, sword-sticks, patriotic heroes, plucky heroines, johnny foreigners, mechanoids, high tea, low cunning, heinous international plots, steely reserve, laughter and good old British Spunk.

What do you think about that?