The Steel Colossus

Something stirs in the depths of the Red Wastes, which must surely account for the high levels of goblin activity around the borders. The rangers you camped with last night told tales of a colossus taller than a building, shining like the brightest sword in the desert wastes… the goblin you captured this morning told of the same, with one difference… he said it was moving, and that it had left a trail of desolation behind it. The blind seer at the last oasis talked of it too, something about it signifying the end of days, and that it would march right into The Midland Sea and wrestle with the Koru behemoth until the whole of the Dragon Empire fell beneath the waves.

The kobold warcaster across from you just started babbling about it, too… and he says he knows how to stop it.

All you have to do is climb inside a 300 foot tall moving automaton, currently moving through the most demon-infested desert within sight of the Dragon Empire, and shut it down. Oh, and deal with
the dragons that seem strangely drawn to it…

13th Age is a d20-rolling fantasy game of dungeons, battles, loot, and magic. No system knowledge is required.

What do you think about that?