Redstone Unrest

Out in the Beyond, away from the Steadfast, lies the arid scrublands of Seshar, crossed by the deep maze-like canals from a prior world. Plundering lost numenera in haunted Nebalich, you are employed as guards by adventurous Deymish, plying his synth sailed wooden trow along the corridor canals, despite the risks of raiders and the unknown.

Deymish travels to Redstone, a prosperous village of the canals, on a mission of mercy and profit. The village’s clave of Aeon Priests have requested medicines to help cure a mysterious outbreak of illness.

What dangers await you, out in the maze of Seshar?

What do you think about that?