The peaceful and prosperous sub tropical peninsula of the Shark Coast has been annexed by the mercenaries of the Steel Legion. Your band of adventurers takes up the rebels cause and fights for freedom from the tyranny of the devil worshippers.
The Steel Keep must fall, by subterfuge or siege. Tonight, the Shark Coast lives free or dies forever.
The Steel Dawn, Steel Noon, and Steel Dusk D&D scenarios form a trilogy, with each one completely playable on its own. The results of each scenario has effects that ripple through to later ones.
Tags: pistol and cutlass, rum and drums, action and intrigue, spell craft and monsters, skirmish and sabotage.