The Wilbur is set on the titular U.S.S. Wilbur (ECV-196), a mid-level exploratory space vessel in the Planetary Union, a 25th-century interstellar alliance of Earth and many other planets.
You play the Captain and crew of the ship. You’re not the finest that the Union has to offer, but there are over 2,000 ships in the fleet and they all need a crew.
Pregens will be available but, ideally, you’ll make your own characters using my easy to understand MANIFOLD rules. Human, Alien, Artificial or any combination you want. The Union ain’t that fussy, apparently.
Your first mission – a distress signal has been received from the U.S.S. Valiant (EV-27). The ship went missing almost a century ago on a mission to breach the energy barrier at the edge of the Galaxy. Looks like this is your chance to find out what happened to it. But better hurry. The signal is coming from the disputed region and the Krill may already gave dispatched a ship (or several) of their own to investigate.
But what’s that knocking sound in the Quantum drive? You thought that last delivery of Dysonium smelt a bit off……
Any other information: Manifold is my own multi-genre rule set. Just 2d6, easy to learn and play. Massive fun with magic happening every time you roll a double.
(Warning: I’ve also been watching “Discovery”)
Scenario Notes
System: Manifold
Genre:
Setting:
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Gamer Info
Game Hosts (1): Simon Burley,
Players: 3-6
Gameplay Notes
Maturity Rating: All Ages
Content Advisory: no content warning
Gameplay:
Character Generation: Pre-generated characters – ready to play.